Devlog #7: Refinements
This week, we focused on minor refinements for the next playtest based on feedback we received after the alpha build.
Vignette bar
One of the criticisms we received from players was that blacking out the screen as the shadow timer decreases is an ineffective way of demonstrating the limited shadow time. To fix this, we have added a vignette health bar.
Brightness change
The darkness of the screen was a concern raised by players, especially for those with visual impairments. We have added an option to adjust the darkness of shadows in the settings page. Shadows can now be 0.2 times as dark as before!


Pause menu
While playing through levels, players will now be able to pause. The pause menu has several buttons for returning to menu, quitting and allows players to look at controls should they need to refamiliarize themselves.

In progress – tutorial playground
For demonstration purposes, we are working on a tutorial playground that allows players to experience game mechanics in a low stakes setting.

That’s all for this week! Looking forward, we intend to finish Level 3 and continue to polish the game. We can’t wait to show you what we have built!
Get Truth and Shadows
Truth and Shadows
| Status | In development |
| Authors | iExploze, yilin sun, krishnacheemalapati, Barsamyan-D, ericz1368, JolineLa, David Lopez, R-Barnes |
| Genre | Puzzle, Platformer |
| Tags | 3D, Short, Singleplayer |
| Languages | English |
More posts
- Devlog #10: A New Dawn6 days ago
- Devlog #8: The Final Level6 days ago
- Devlog #6: Alpha Tested, Player Approved6 days ago
- Devlog #9: The Final Sprint12 days ago
- Devlog #5: Alpha build41 days ago
- Devlog #4: A Level Reborn47 days ago
- Devlog #3: A Light in the Dark61 days ago
- Devlog #2: Light Refined, Shadows Reimagined69 days ago
- Devlog #1: Brainstorming & Demoing82 days ago

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