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Devlog
Truth and Shadows
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Devlog
Devlog #10: A New Dawn
August 06, 2025
by
krishnacheemalapati
1
As the semester draws to a close, we’ve brought Truth and Shadows to a polished and playable state. Every level has gone through revisions, but none more so than Level 3. Thanks to the detailed feed...
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Devlog #8: The Final Level
August 06, 2025
by
krishnacheemalapati
Level 3: Lights Collide This week, we completed the implementation of Level 3 and began iterating on it based on internal testing. Level 3 is designed to progressively deepen the core mechanics introd...
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Devlog #6: Alpha Tested, Player Approved
August 06, 2025
by
krishnacheemalapati
Reworking: Level 1 Tutorializing During our initial playtest with Hilltop Studios’ developers, we discovered that players were unsure how to use one of the game’s main mechanics, scaling walls in...
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Devlog #9: The Final Sprint
July 30, 2025
by
krishnacheemalapati
The beta playtest gave us a fresh perspective on Truth and Shadows. Some of it was expected, some of it surprised us, and all of it pushed us to rethink and refine. This week, we took a step forward i...
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Devlog #7: Refinements
July 16, 2025
by
ericz1368
This week, we focused on minor refinements for the next playtest based on feedback we received after the alpha build. Vignette bar One of the criticisms we received from players was that blacking out...
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Devlog #5: Alpha build
July 02, 2025
by
ericz1368
1
This week was about getting the game ready for the Alpha build. We focused on adding controller support, polishing Level 1 and creating Level 2. Controller support Previously, the game was only playab...
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Devlog #4: A Level Reborn
June 25, 2025
by
krishnacheemalapati
This week we circled back to the fundamentals. After digesting feedback from our previous builds, we went back to core design principles and did a deep dive into the building blocks of our mechanics...
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Devlog #3: A Light in the Dark
June 11, 2025
by
krishnacheemalapati
The feedback from our recent demo was loud and clear. Our team walked away with pages of notes, plenty of head-scratching questions, and more than a few new ideas. From soft-lock concerns to the need...
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Devlog #2: Light Refined, Shadows Reimagined
June 04, 2025
by
krishnacheemalapati
The team at Covenant Studios has made some significant progress since our last update. With the first demo successfully completed, we’ve taken time to reflect on feedback, polish the core mechanics...
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Devlog #1: Brainstorming & Demoing
May 21, 2025
by
R-Barnes
Brainstorming Our team, Covenant Studios, has been tasked with adapting one of the six ideas offered by Sheridan College, Truth & Shadows. Truth & Shadows requires the player to control their body and...
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Key Documents: Creative Brief, Team Charter, Game Design Document, Playtesting Report
May 21, 2025
by
ericz1368
Creative Brief Team Charter Game Design Document Playtesting Report...
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